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Forum members' repaints / Re: 104 European Diamond Katanas
« Last post by mage on October 04, 2026, 12:34:25 AM »
I think it's because FSX handles alpha channels differently, but I can't recall how this gets fixed, as I've never had to do it! Perhaps if there's an FSX version or an FSX paint somewhere, the prop texture can be used from that? In FS9. the best place to put it is in the default texture folder, so it gets applied to all liveries using just the one copy, and that might also work for FSX.
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Forum members' repaints / Re: 104 European Diamond Katanas
« Last post by Nunner on October 03, 2026, 10:18:43 PM »
I'm using FSXSe for my AI stuff these days and am having the usual Black Prop issues and despite trying bthe DXTBMP trick I cant get the props to go transparent.
Any help would be appreciated.
Cheers
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DJ's repaints / Re: G-AZYU Piper PA-23-250 Aztec Private Owner
« Last post by mage on September 03, 2026, 06:48:30 AM »
Ha! Perhaps the older models were created on a steam-powered computer. Todd's models generally get an update or two. It's a pity none were compiled for FS9, as I'm an FS9er that likes GA. The more, the merrier.
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DJ's repaints / Re: G-AZYU Piper PA-23-250 Aztec Private Owner
« Last post by Nunner on September 03, 2026, 01:58:14 AM »
My mistake I was using his older model. :-\
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DJ's repaints / Re: G-AZYU Piper PA-23-250 Aztec Private Owner
« Last post by Nunner on September 02, 2026, 10:16:58 PM »
Life surely is but then that's life.
Thanks for that ill give it a whirl. 8)
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DJ's repaints / Re: G-AZYU Piper PA-23-250 Aztec Private Owner
« Last post by mage on September 02, 2026, 09:00:57 AM »
It's a problem that can be worked around by amending the model. For some reason, and maybe only on some systems, it needs 8-character filenames for textures even though the names of the textures we paint are longer. I resolved a similar problem with Todd's Skymaster (for someone else's FS9 conversion) by opening the MDL file in a hex editor, finding the texture name, and reducing it to 8 characters.

I can't quite recall what the original texture name in the model was, I think it was probably "skymas~1", which is standard Windows procedure for working with longer file names. I fixed it by changing "skymas~1" to "skymastr" using the hex editor. I then altered all the original Skymaster texture names to Skymastr as well, "Skymastr.bmp". The lightmaps have longer names (_L at the end), but they work okay (well, I heard nothing back, so I assume they do).

You could try that with the Aztec. Is it a conversion?

I'm not sure why Todd's models have this quirk when no others do, as far as I'm aware.

So, use a Hex Editor to open the model, look for the filename, and see whether it ends "~1". If so, and for simplicity's sake, change it to something that fits the existing filename in length, which will be 8 characters. So, not "Aztec" but possibly "TB_Aztec". Then change all the texture names.

If it doesn't end with those characters, it will be some other problem that needs to be investigated. Life's full of challenges.
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DJ's repaints / Re: G-AZYU Piper PA-23-250 Aztec Private Owner
« Last post by Nunner on September 02, 2026, 06:29:39 AM »
Hey DJ
Just wondered but when I load this aircraft and then load into FSRepaint it shows as N313E which is one of the original repaint textures?
Same with G-XSFT, shows as N313E.
Any ideas?
Cheers
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DJ's repaints / Re: G-AZYU Piper PA-23-250 Aztec Private Owner
« Last post by maiden757 on August 26, 2026, 11:02:37 AM »
Does this model work in FS9? Cheers
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DJ's repaints / Fleet: Piper PA-34-220T Seneca V Oxford Aviation Academy
« Last post by jonezi on August 22, 2026, 02:37:20 PM »
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DJ's repaints / G-ZZOT Piper PA-34-220T Seneca V Ravenair
« Last post by jonezi on August 22, 2026, 02:36:22 PM »
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