One Click Hangar

Downloads => AI Repaints => DJ's repaints => Topic started by: jonezi on August 22, 2026, 02:18:26 PM

Title: G-AZYU Piper PA-23-250 Aztec Private Owner
Post by: jonezi on August 22, 2026, 02:18:26 PM
(https://oneclickhangar.com/forum/index.php?action=dlattach;topic=15688.0;attach=14477;image)
Title: Re: G-AZYU Piper PA-23-250 Aztec Private Owner
Post by: maiden757 on August 26, 2026, 11:02:37 AM
Does this model work in FS9? Cheers
Title: Re: G-AZYU Piper PA-23-250 Aztec Private Owner
Post by: Nunner on September 02, 2026, 06:29:39 AM
Hey DJ
Just wondered but when I load this aircraft and then load into FSRepaint it shows as N313E which is one of the original repaint textures?
Same with G-XSFT, shows as N313E.
Any ideas?
Cheers
Title: Re: G-AZYU Piper PA-23-250 Aztec Private Owner
Post by: mage on September 02, 2026, 09:00:57 AM
It's a problem that can be worked around by amending the model. For some reason, and maybe only on some systems, it needs 8-character filenames for textures even though the names of the textures we paint are longer. I resolved a similar problem with Todd's Skymaster (for someone else's FS9 conversion) by opening the MDL file in a hex editor, finding the texture name, and reducing it to 8 characters.

I can't quite recall what the original texture name in the model was, I think it was probably "skymas~1", which is standard Windows procedure for working with longer file names. I fixed it by changing "skymas~1" to "skymastr" using the hex editor. I then altered all the original Skymaster texture names to Skymastr as well, "Skymastr.bmp". The lightmaps have longer names (_L at the end), but they work okay (well, I heard nothing back, so I assume they do).

You could try that with the Aztec. Is it a conversion?

I'm not sure why Todd's models have this quirk when no others do, as far as I'm aware.

So, use a Hex Editor to open the model, look for the filename, and see whether it ends "~1". If so, and for simplicity's sake, change it to something that fits the existing filename in length, which will be 8 characters. So, not "Aztec" but possibly "TB_Aztec". Then change all the texture names.

If it doesn't end with those characters, it will be some other problem that needs to be investigated. Life's full of challenges.
Title: Re: G-AZYU Piper PA-23-250 Aztec Private Owner
Post by: Nunner on September 02, 2026, 10:16:58 PM
Life surely is but then that's life.
Thanks for that ill give it a whirl. 8)
Title: Re: G-AZYU Piper PA-23-250 Aztec Private Owner
Post by: Nunner on September 03, 2026, 01:58:14 AM
My mistake I was using his older model. :-\
Title: Re: G-AZYU Piper PA-23-250 Aztec Private Owner
Post by: mage on September 03, 2026, 06:48:30 AM
Ha! Perhaps the older models were created on a steam-powered computer. Todd's models generally get an update or two. It's a pity none were compiled for FS9, as I'm an FS9er that likes GA. The more, the merrier.