Flightsim entries. Note that there is an entry also for Morten Blindheim's repaint for SP-WAA, which can be downloaded from his website, One-Click Hangar.

I've not  included a lightmap because I use a default fallback texture in the main textures folder of my FS9, and that has all window blinds open as they are for my textures. It saves having multiple copies of a lightmap opened when flying in the sim at night - one serves all.


[fltsim.x]
title=AI CL-350 Jet Story SP-WAA
sim=AI_CL35
model=
texture=JDI\SP-WAA
atc_id=SP-WAA
atc_airline=JEDI
ui_manufacturer=Bombardier
ui_type=CL35
ui_variation=Bombardier Challenger 350 KCAI Jet Story JDI SP-WAA 
ui_createdby=Model by Ken Carson, repaint by Morten Blindheim
description=c/n: 20829.
atc_parking_types=RAMP
atc_parking_codes=JDI
atc_heavy=0

[fltsim.y]
title=AI CL-350 Jet Story SP-KHI
sim=AI_CL35
model=
texture=JDI\SP-KHI
atc_id=SP-KHI
atc_airline=JEDI
ui_manufacturer=Bombardier
ui_type=CL35
ui_variation=Bombardier Challenger 350 KCAI Jet Story JDI SP-KHI 
ui_createdby=Model by Ken Carson
description=.
atc_parking_types=RAMP
atc_parking_codes=JDI
atc_heavy=0

[fltsim.z]
title=AI CL-350 Jet Story SP-ZEN
sim=AI_CL35
model=
texture=JDI\SP-ZEN
atc_id=SP-ZEN
atc_airline=JEDI
ui_manufacturer=Bombardier
ui_type=CL35
ui_variation=Bombardier Challenger 350 KCAI Jet Story JDI SP-ZEN
ui_createdby=Model by Ken Carson
description=.
atc_parking_types=RAMP
atc_parking_codes=JDI
atc_heavy=0
